

I’ll be sure to report back if I find anything that may be of use. It still thinks the source format is using 44100.ĭo you happen to know what version of MonoMac should be used? I have a MonoMac implementation in the Dependencies folder but using that version doesn’t seem to contain all of the audio stuff that is needed so I am currently using the default that gets imported which is the one supplied by Xamarin. I have noticed that changing the sample rate doesn’t seems to have any effect. Encode Format : QUALCOMMīased on the supported encode,decode formats it should work.

These values come from AudioConverter.EncodeFormats, and AudioConverter.DecodeFormats. Might have to look at the source to dig further into this. I’ve been looking through some of the documentation to see if I can figure out exactly what the issue is but the documentation on AudioConverter isn’t too explicit about exactly what’s going on underneath the covers. Let me know if there is anything I can do to help.
Xamarin mac audio converter how to#
I am also documenting my steps which I will make publicly available once complete so if someone can provide me some hints as to how to get this all setup am I more than willing to fill in the holes and make all steps available publicly once I have everything working end to end. Sorry if this issue has already been addressed or documented somewhere but any guidance is very greatly appreciated.
Xamarin mac audio converter mac os#
Is there any current (3.2) documentation I can follow in order to get things working using Mac OS as my primary development platform? Is this currently possible to due? I’ve tried looking through the available documentation to try to figure this out but I think I’m getting confused because some of the documentation is outdated and I’m not sure what the current state of things are. I found an mpack on a teamcity server somewhere that I tried to use with Xamarin Studio in order to build my content on mac and this sort of worked since the sprite xnb are usable, none of the audio worked. I tried setting up a content project on my Mac but that failed miserably because I am unsure if it should work similar to a content project on windows or what the deal is with that. The original music files are MP3, I’ve tried leaving using the raw mp3 files, I’ve tried using xnb files generated on Windows (although the output of the build process for the audio files was xnb and wma files side by side). For some reason no matter what I try I can’t get the music to play. I’ve been able to successfully get my game running on Mac with everything working except for Music. Hey guys, I just started developing using MonoGame on mac and I am a little confused as to the best way to move forward regarding assets.
